Set up a project | 4 - Test the client-server connection
To test the client-server connection, get the server hardware machine’s IP address and port. You will use these when you connect your client.
Image: The Payloads : Edit page on the zeuz control panel, showing IP and the port you created when you set up the allocation
To do this:
Go to the Payloads page (Orchestration > Payloads) in the zeuz control panel.
In the list at the bottom of the page, locate the payload(s) you have just set up.
Click MANAGE to display the Payload : Edit page (shown above).
In the Payload : Edit page, under Basic Information, locate the details for the IP address and the port, as shown above.
Make a note of the IP address, and the port number for the port called
You do not need to update anything on this page.
Now run your game client referencing the IP and port number.
You have completed the Set up a project guide.
Whenever you no longer need an allocation, make sure you stop it.
To stop it:
- Go to the Allocations page (Orchestration > Allocations) in the zeuz control panel.
- Toggle the allocation status from ENABLED to DISABLED.
Note: When you disable an allocation, zeuz only stops payload instances whose game server is not hosting a game session. Any payload instances whose game server is hosting a game session with players connected to it continues to run.
2021-jun-30 Page updated: updated url for ZCP
2021-may-05 Page updated with editorial review: clarified and updated terms
2021-feb-24 Page updated with editorial review
2021-feb-05 Page created with editorial review