KPIs

Use the Key Performance Indicators (KPIs) page to view performance data for the active payloads in your allocations, the machines they are running on and the regions in which they are located.

You can also view the number of your game’s concurrent users if you’ve enabled the CCU tracking feature. See CCU tracking for more information.

The KPI data provides you with:

  • an indication of your game’s player engagement and success
  • an early indicator of operational problems
  • data to help forecast scale requirements

By default, the KPIs pages display data for the last 5 minutes. Click the time periods above a chart to display historical data up to a maximum of 14 days.

View KPIs

In the zeuz control panel click KPIs. This displays the main KPIs page:

Image: The KPIs page in the zeuz control panel

Payloads

On the KPIs : Payloads page, you can view data for your active payloads, for the past 14 days. You can view the data broken down by region and machine source, and the status of your currently active payloads.

Region

The Payloads : Region page shows the following:

  • Total number of active payloads worldwide and the number of active payloads in each region. There is a colored marker displayed next to each region name, so you can locate region data by color in the charts below.
  • Average payload CPU usage: Percentage of the total active payload CPU in use, for each region.
  • Total payload memory usage: Amount of RAM in use by active payloads in each region, in GiB.
  • Total payload traffic in: Total incoming active payload data by region, in MBps.
  • Total payload traffic out: Total outgoing active payload data by region, in MBps.

Status

The Payloads : Status page shows the total number of current active payloads, and the number of reserved and unreserved payloads that make up the total.

Machine source

The Payloads : Machine source page shows the following:

  • Total number of machines on which active payloads are running and the number of bare-metal machines and cloud servers that make up the total. There is a colored marker displayed next to each machine source, so you can locate bare-metal and cloud data by color in the charts below.
  • Average payload CPU usage: Percentage of the total active payload CPU in use, for bare-metal machines and cloud servers.
  • Total payload memory usage: Amount of RAM in use by active payloads for bare-metal machines and cloud servers, in GiB.
  • Total payload traffic in: Total incoming active payload data for bare-metal machines and cloud servers, in MBps.
  • Total payload traffic out: Total outgoing active payload data for bare-metal machines and cloud servers, in MBps.

Machines

The KPIs : Machines page allows you to view the number of bare-metal machines and cloud servers in use by your allocations for the past 14 days. You can view the data broken down by region and machine source.

Region

The Machines : Region page shows the following:

  • Total number of regions in which machines are running and the number of bare-metal machines and cloud servers that make up the total. There is a colored marker displayed next to each machine source, so you can locate bare-metal and cloud data by color in the charts below.
  • Average machine CPU usage: Percentage of the total machine CPU in use, for each region.
  • Total machine memory usage: Amount of RAM in use by machines in each region, in GiB.
  • Total machine traffic in: Total incoming data by region, in MBps.
  • Total machine traffic out: Total outgoing data by region, in MBps.

Machine source

The Machines : Machine source page shows the following:

  • Total number of machines in use. There is a colored marker displayed next to bare-metal and cloud, so you can locate data for each server type by color in the charts below.
  • Average machine CPU usage: Percentage of the total machine CPU in use, for bare-metal machines and cloud servers.
  • Total machine memory usage: Amount of RAM in use by bare-metal machines and cloud servers, in GiB.
  • Total machine traffic in: Total incoming data for bare-metal machines and cloud servers, in MBps.
  • Total machine traffic out: Total outgoing data for bare-metal machines and cloud servers, in MBps.

CCU

If you enable the CCU tracking feature, you can view the number of your game’s concurrent users on the KPI : CCU page. For information on how to enable the feature, see CCU tracking.

You can view the total number of concurrent users by region, map type and game type. Each page shows the total number of concurrent users and a breakdown, as follows:

  • Region: Number of concurrent users connected to the bare metal machines and cloud servers in each region in your allocations.

  • Map type: The number of concurrent users connected to each map type in your game’s configuration. This is the <map> property returned by the A2S protocol.

  • Game type: The number of concurrent users connected to each game type in your game’s configuration. This is the <gametype> property returned by the A2S protocol.

    See CCU tracking for more information on the A2S protocol.

When you click a time period, the totals in the top section of the screen update.


2020-dec-14 Page created with editorial review


Last edited on: October 14, 2021 (87e3c797)